Multisensory rooms are designed for feeling, laughing, playing, learning and experiencing excitement and joy. By adjusting and controlling the appropriate sensory stimuli, these rooms can be used to carry out educational and therapeutic activities with anyone.
The SHX System for our multisensory rooms is pre-programmed with several themed environments that help to spark ideas for carrying out different therapeutic and leisure activities with a broad range of users. This system makes it possible to activate several different effects with the touch of a single switch. These changes captivate your senses as they immerse you in a new themed environment. At BJLive! , we are constantly developing new content to ensure that the SHX environments transport your senses even further.
For example, the new ‘Basic Collection Extension’ is dedicated to opening the senses, triggering memories, increasing attention, improving language skills and stimulating curiosity. This additional content targets several objectives from different viewpoints, creating the ideal conditions for engaging users and allowing them to explore cause and effect or other cognitive, motor, social, emotional and sensory experiences. This flexibility allows each activity to be adapted to suit each different user and the therapeutic objectives in each case.
The contents of the Basic Collection…
- Wild animals: Suddenly, you are surrounded by wild animals that roar and make the entire room vibrate, making you feel as though you are at the heart of the jungle! This content is ideal for working on cause and effect and basic emotions, educational activities or having some fun and entertainment. You can tell a story, play a guessing game or use the senses to identify different animals, for example.
- Let’s dance! Lights, music…movement! These 6 musical scenes offer melodies of differing intensity accompanied by an amusing little character that dances along with the music. When you make your selection, the room not only plays the music but adds lighting sequences that move in time with the rhythm, while bubbles float down from the sky. It is perfect for character games, musical and dance activities, identifying emotions, singing, building motor skills, experiencing excitement and joy or simply relaxing. It can also be used to associate each of the 6 scenes with physical or sensory elements and use them in the activities.
- Textures: The texture scenes are designed to engage sight, hearing, touch and smell. If tactile elements such as coffee beans, chocolate, water or cotton wool clouds are added, the session becomes even more intense. These scenes are not only the perfect tool for reliving experiences, practicing language, associating textures or making free associations, stimulating curiosity and attention, but are also ideal for use in combination with real, physical materials.
- Scenes: The SHX scenes contain immersive environments that use lighting, music, vibration and images to transport you to places in the story. You may find yourself in the jungle, at a hidden fairytale castle or even among aliens! By placing the user in different situations, these scenes can inspire you to carry out an infinite number of different activities, such as telling a fairytale in which the characters pass through different settings and landscapes, making up a group adventure story using hidden or far-away places or building vocabulary association skills.
- Feelings & Emotions: The scenes based around emotions contain colored shapes that move over the screen in time with music and, along with the lighting and effects in the room, allude to different feelings or emotions. A yellow light shoots up the screen to a background of allegretto music that wraps us in a feeling of joyful well-being; the bubble tube and fiber optic elements light up to cast a golden, palatial light across the room. This content is ideal for working on emotions, cognitive stimulation, communication, interaction and social skills.
- Environments: Transport yourself to the beach, the summit of the highest mountain imaginable or a rainy day in the city. Experience the thrill of a football stadium on match day or relax while you listen to birds chirping in the forest. The environments in this collection help us to connect with our immediate surroundings and encourage communication. They also help us to boost memory skills, tell stories and relive past experiences and situations.
- Let’s paint: This activity is ideal for identifying basic colors and undertaking painting-related activities while the sensory room provides us with feedback in the form of lights, music and effects that will inspire us to work with different colors and emotions or associate a certain color with a certain action.
Lights, music, objects, textures, images, sounds, smells and vibration are all useful sources of inspiration for therapists and other care professionals, who can base their sessions in the SHX multisensory rooms on the ideas in these scenes. Remember that, thanks to its editing mode, the SHX System allows you to customize the existing content and create new environments to suit every user’s specific needs.
Control your sensory room using real objects
If you would like to get even more out of these scenes, add SHX Proximity to your sensory room to change and navigate through the environment using real objects that are placed on the device’s platform. SHX Proximity is the quickest way to interact with the environment as you control everything that happens with whichever object you choose. Here are some ideas for using SHX Proximity with the ‘Basic Collection Extension’ you have read about in this article.
If you would like to request more information on our SHX System or our multisensory environments, feel free to contact us–our consultants will be delighted to advise you. Alternatively, you can visit our website here.
The team at BJLive!
BJLive! produces assistive technology for people with disabilities with the aim of improving their autonomy and life quality.
Its human team includes: occupational therapists, special education teachers, speech therapists, engineers, IT developers and experts in assistive technology.
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